Benefits
Claws, small weapon size, cause 1 damage, replaces the skill Unarmed Strike
1 Poison/Disease Resist packet per event
2 Poison Spit per event, causes one damage, may be used all at once or incrementally
Detriments
Starting Build (7)
Racial Abilities
+1 Poison/Disease Resist packet per event, Cost 3 x current number of packets BuildThe Sethen metabolism is particularly resistant to toxins. Each packet allows a Sethen the opportunity to defend against any sort of poison or disease that enters the system. The ability must be used at the time the toxin is administered. Each packet will contain a card that reads "Resistance Successful" or "Resistance Failed." Only one packet may be used per poisoning/disease event.
+1 Poison Spit per event, 2 Build
A Sethen may generate poisonous saliva and discharge it by spitting it at an opponent. Throw a spell packet to represent the spit. Poison Spit may be used one at a time, all at once, or in any combination up to max.
+1 Natural Armour point per event, 1 Build, Max 10 armour, regenerates in 1 month
Their tough, scaly hide provides extra defense for the Sethen. Natural Armour works just like normal armor, except it cannot be repaired quickly. It takes a full month to heal itself.
Costuming Requirements
Green face paint with scales
Mittens or tape allowing only three fingers per hand
Most common Sethen wear only leather armour. Metal is reserved for the elite.
Sethen History
Sethen are a reptilian race with vaguely lizard-like features. Their skin is scaly and ranges from green to brownish in colour. They have only recently involved themselves in world affairs. Their culture is has a rigid hierarchy by which a member can only increase in social status by performing exceptional feats. Their duels for dominance can sometimes turn deadly. Sethen are excellent warriors but are accomplished in other fields as well. They hold personal honour amongst their highest ideals.