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About Us FAQ's Glossary of Terms Weekend Overview Cost / Buy a Ticket Calendar of Events Safety Directions What to Bring
Character Creation Character Knowledge Races Primary Skill Paths (PSP) List of Skills NPC (Non-Player Character)
Faith and Deities List of Prayers Magic System List of Spells Roguery Craft Trades Smithing Production Chart Alchemy Production Chart
Armor Evaluation Weapon Construction
Symbols and Graphics History of Feragothe Timeline Maps and Laws The Library Corsothan Establishments
Combat System Death and Resurrection
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Until Lay On!

Maps and Laws

Travel Times (one way journey)

Merdensa to Feragothe 4 weeks (by sea)
Anchor Point to Corsotha 1 week
Corsotha to Prince's Keep 4 hours
Corsotha to Vonenburg 35 days
Anchor Point to Vonenburg 1 week (by sea)

The Prince's Laws

By Decree of the Prince in Council

These laws shall govern all persons within Corsotha

  • We decree also that every freeman shall affirm by oath and compact that he will be loyal to Prince Nikolai both within and without Corsotha, that he will preserve with him his lands and honor with all fidelity and defend him against his enemies.
  • All citizens and persons within Corsotha shall be legally bound and compelled to aid in the fortifying and defense of the city and surrounding land. We will that all citizens and persons within Corsotha shall be protected by Our peace and shall dwell in quiet. And if any one of them shall be slain, let the lord or council representative of his murderer seize him and bring him before the Prince’s judgment.
  • We prohibit the sale of any man by another within or outside the country on pain of a fine or dismemberment.
  • If it be found that any person has given wrongful witness or testimony, that his witness never stand again for aught, and that he also give five silver as fine.
  • Notorious, condemned, and proscribed persons shall not be admitted haven in any city, home, or other public building.
  • No person may profess or assent to any titles of Royal or noble designation without due warrant and decree or by proof of direct blood descent from notable ancestry.
  • No new castles or cities shall be erected by us or by anyone else without express consent and warrant of the Prince.
  • No money may be coined in the land of the Prince which shall be injurious to his coinage. Nor may any person create like coins to those proscribed by the Prince.
  • Lands or property which are held as fiefs shall not be pawned without the consent of the lord from whom they are held.
  • Thievery is a base and ignoble act for which we deem those guilty of such a singular transgression shall repay twofold the worth of the property stolen. In such cases as the malfeasance is repeated, we will that the offending limb be severed from the body.
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  • General

    About Us
    FAQ's
    Glossary of Terms
    Weekend Overview
    Cost / Buy a Ticket
    Calendar of Events
    Safety
    Directions
    What to Bring
  • Characters

    Character Creation
    Character Knowledge
    Races
    Primary Skill Paths (PSP)
    List of Skills
    NPC (Non-Player Character)
  • Expertise

    Faith and Deities
    List of Prayers
    Magic System
    List of Spells
    Roguery
    Craft Trades
    Smithing Prod. Chart
    Alchemy Prod. Chart
  • Equipment

    Armor Evaluation
    Weapon Construction
  • Worldlore

    Symbols and Graphics
    History of Feragothe
    Timeline
    Maps and Laws
    The Library
    Cor. Establishments
  • Reality

    Combat System
    Death and Resurrection
  • Connect

    Our Staff
    Pictures
    Discussion Boards
    Credits
    Links
    Contact Us

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Wyvern Rising