Wyvern RisingWyvern Rising
About Us FAQ's Glossary of Terms Weekend Overview Cost / Buy a Ticket Calendar of Events Safety Directions What to Bring
Character Creation Character Knowledge Races Primary Skill Paths (PSP) List of Skills NPC (Non-Player Character)
Faith and Deities List of Prayers Magic System List of Spells Roguery Craft Trades Smithing Production Chart Alchemy Production Chart
Armor Evaluation Weapon Construction
Symbols and Graphics History of Feragothe Timeline Maps and Laws The Library Corsothan Establishments
Combat System Death and Resurrection
Our Staff Pictures Discussion Boards Credits Links Contact Us

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Until Lay On!

Welcome to Wyvern Rising

A Production of The Wyvern Group

Alternate Reality Specialists, Inc.

Wyvern Rising is a live action role-playing game (LARP) based in a medieval fantasy genre. A role-playing game is a form of entertainment in which players create an imaginary persona, or character, and proceed to play out situations and adventures involving that character. Most people have some familiarity with the popular computer and online fantasy games or tabletop role-playing games that involve books, charts, and maps. Your character's fate is determined by the roll of the dice and the game master's whim. The difference between those games and Wyvern Rising is the "live action". Get up from the table and throw away the dice, because now the adventure is no longer imaginary! Its real, and you're in the middle of it! The characters are live and the action is everywhere. We take fantasy gaming a step beyond by bringing the fantasy into reality. You will wander the forest, sleep in a cabin, and encounter unusual people and creatures. You will fight for you life or run in fear. If you're lucky, maybe you'll live to see tomorrow.

In Wyvern Rising, you not only create your character, you are your character. Players wear medieval and fantasy clothing, right down to flowing robes and metal armour. Actual combat is conducted with boffer weapons, safe and rugged simulations of swords, axes and staves. Square off one on one, or scramble through the chaos of a grand melee involving dozens of people. Mages, schooled in the arcane arts, cast spells via small beanbag packets hurled at their targets. The air crackles with mystical energies. Priests and Clerics support their companions or tend to the wounded. The Physicians drag the seriously wounded to a surgery tent and perform miracles with their crude instruments. The alchemists busy themselves delivering medicinal potions and various other concoctions that were brewed in their lab. On the fringes lurk the thieves and assassins, searching for booty on the bodies of the fallen, or seeking the enemy generals who die just like everyone else when their throats are cut.

Which part will you play?

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  • General

    About Us
    FAQ's
    Glossary of Terms
    Weekend Overview
    Cost / Buy a Ticket
    Calendar of Events
    Safety
    Directions
    What to Bring
  • Characters

    Character Creation
    Character Knowledge
    Races
    Primary Skill Paths (PSP)
    List of Skills
    NPC (Non-Player Character)
  • Expertise

    Faith and Deities
    List of Prayers
    Magic System
    List of Spells
    Roguery
    Craft Trades
    Smithing Prod. Chart
    Alchemy Prod. Chart
  • Equipment

    Armor Evaluation
    Weapon Construction
  • Worldlore

    Symbols and Graphics
    History of Feragothe
    Timeline
    Maps and Laws
    The Library
    Cor. Establishments
  • Reality

    Combat System
    Death and Resurrection
  • Connect

    Our Staff
    Pictures
    Discussion Boards
    Credits
    Links
    Contact Us

2002 - The Wyvern Group, Alternate Reality Specialist, Inc. • All rights reserved

Wyvern Rising